100% tevredenheidsgarantie Direct beschikbaar na betaling Zowel online als in PDF Je zit nergens aan vast
logo-home
Extensive summary Digital Health Communication (87 pages!) €6,99   In winkelwagen

Samenvatting

Extensive summary Digital Health Communication (87 pages!)

 37 keer bekeken  1 keer verkocht

In this very extensive summary of Digital Health Communication, I have included college notes and the entire text of all the slides. I went to every Q&A, so that information is all included. Relevant literature is also added (in blue text). Good luck with the exam! :)

Voorbeeld 4 van de 87  pagina's

  • 24 maart 2022
  • 87
  • 2021/2022
  • Samenvatting
Alle documenten voor dit vak (1)
avatar-seller
pcwit
Digital Health Communication
Course introduction
What is digital health communication?
= Digital applications that support communication in a health-care setting
- Sender-receiver model: sender → message → receiver → feedback
- To inform people about health via digital apps (thuisarts.nl/wijzer bij darmkanker)
- Information provision
- Doctor-patient communication/shared decision-making (inform patient about
treatment options (pros & cons) and via digital app make the decision)
= Persuasive health technology
- Goes beyond information provision
- Change attitudes towards health behaviours
- Support initiation and maintain health behaviours that require self-control (difficult
to control, like keeping up with your workout routine)
- Eet meter: take into account how much vitamins you eat
- Virtual reality
- Other often used definitions:
- eHealth/digital health = the use of information communication technologies (ICTs)
to deliver or support the delivery of health services
- mHealth = the use of mobile wireless technologies for public health
- Not VR
- Subsection of eHealth, but often interchanged


Taking health communication to the digital sphere
- Design theory: how to design digital health applications with high impact
- Where to begin
- How to design

Health communication theory
- Everything, always, everywhere: phone always with you
- Anywhere and at any time
- Reminders of getting active for example
- Intervene in someone’s real life and in real time because of digital devices
- Social technology: involve peers, peer support, leaderboard of health challenge
- Novel media, modes for communication
- Power of still images, animation, interaction
- Could facilitate info transfer or remembering info
- Immersion, experiental effects: virtual reality can let you experience consequences of
(un)healthy behaviour/decisions that you make, app that shows that you age because of
smoking
- The user and personalization: can take user into account better, relevant differences that
make some approaches more effective, text vs animation for example



Course information
Lectures
- 2 sessions per week


1

,- Mondays: Q&A session of theory lectures
- Not mandatory
- Only online
- After watching pre-recorded lectures + reading literature
- Not recorded + no additional content
- Thursdays: development lectures
- Mandatory
- Hybrid
- Tied to group assignment
- D1 is general introduction
- Course schedule shows which groups are expected to attend the session on campus
- Groups present their group assignment: present about the work of last week
(non-graded)
- Lecturer provides instructions about the work accompanying the development phase
of that week
- See course guide on canvas


Grading/assessment
- Group assignment (40%) → 6 or higher
= Develop a novel digital health application for a specific problem in the health
domain
- CeHReS roadmap: describes steps to take
- During Development lectures this is explained and how to use it in your assignment
- 6 persons
- 3 cases: free choice of topic
A. Stimulating fruit and vegetable intake with a retail smartphone application
in university canteens
B. Decreasing alcohol intake of student with a social digital health application
C. Self-management in cardiovascular disease: involving patients and
providers
- Final report on canvas
- Individual assignment (20%) → can be a fail (compensate)
- Analyze existing digital health app
- Analysis based on theory of choice
- Take on critical perspective: to what extent do theory and practice match?
- Explained in 3rd week
- Exam (40%) → 6 or higher
- MC and open
- Example questions on Canvas
- Mandatory literature and slides of T lectures and literature of D lectures is NOT
(only slides)




T1 – Persuasive technology 1/2
How impactful are digital health applications?
- 100.000 apps available
- In different domains


2

,- Half of smartphone owners are monitoring or have monitored their health in the past
- Also done by health insurance companies (like CZ) with intention to facilitate preventive
measures → decrease cost they make
- Governments also have contracts with apps → Fitbit + Singapore
- People trust that there will be benefits to health apps
- The use of digital technologies holds the potential to deliver interventions designed to
promote healthy life-style habits to large sections of the population
- Especially young people, who are prime users of Internet and digital technologies
- Such interventions are convenient for providers as they are easy to disseminate and
low in cost compared to traditional modes of delivery
- Digital interventions can incorporate interactive materials, such as video streaming
and chat rooms, in order to maximize engagement
- Digital interventions are also available 24-hours a day and so can be accessed at
critical moments


What is the evidence?
Physical activity
- Romeo et al. (2019): Can smartphone apps increase physical activity? Systematic review
and meta-analysis
- Aim: This systematic review and meta-analysis aimed to determine the effectiveness
of smartphone apps for increasing objectively measured physical activity in adults
- Current status:
- Which health behavior theories are employed most often?
- Which features are employed most often?




- 169 studies to begin with, but ended up with 7 studies after exclusion criteria
- Not so much
- General level of studies not that good, only best ones included in this study
- RCT: randomized controlled trial
- Cross-sectional studies were excluded
- People who install apps are already motivated to move more
(confounded correlations)


3

, - People who install apps move less because people who move a lot
think they don’t need such an app (confounded other way around)
- Only included intervention in which there was no combination of app use and
training sessions for example
- So you know the pure effect of the app
- Studies with self-reported physical activity (PA) excluded
- Can be biased (socially answering, answering to goals, people forget)
- Theory use and implemented features in apps targeting physical activity
- App based on recognized behavior-change theory (of the 7 included apps) (4)
- Social cognitive theory (3) (e.g., theory of planned behavior): rational model
of human behaviour
- Principles of reinforcement (1)
- Social influencers’ perspective (1)
- Taxonomy of behavior change (1)
- App features (of the 7 included apps)
- Visible display of steps (all 7 apps)
- Physical activity performance summary (4)
- Goal setting (4)
- Visual display of goal achievement (4)
- Motivational prompts (3)
- Results Romeo et al. (2019) → only included the best studies
- No significant effect of app-based physical activity interventions = steps per day and
moderate-to-vigorous PA
- Only one study with significant effect (1500 more steps)
- BUT: interventions were effective (significantly) when the intervention duration
was 3 months or less (compared with longer interventions)
- Less effective after longer period? Maybe
- Longer exposure to intervention less effective?
- Intervention adhered to less after longer period? Maybe
- And: physical activity apps that targeted physical activity in isolation (alone) were
more effective than apps that targeted physical activity in combination with diet (or
alcohol intake for example)
- Focusing on multiple health behaviours may dilute the effect, because
participants choose to focus on a single behaviour
- Intervention may increase stop smoking for some, but overall quite
small effects

Healthy eating behavior
- Villinger et al. (2019): The effectiveness of app-based mobile interventions on nutrition
behaviours and nutrition-related health outcomes: a systematic review and meta-analysis
- Aim: This systematic review and meta-analysis aimed to determine the effectiveness
of smartphone apps for changing nutrition behaviors and nutrition-related health
outcomes
- Current status:
- Which health behavior change techniques are employed most often?




4

Voordelen van het kopen van samenvattingen bij Stuvia op een rij:

Verzekerd van kwaliteit door reviews

Verzekerd van kwaliteit door reviews

Stuvia-klanten hebben meer dan 700.000 samenvattingen beoordeeld. Zo weet je zeker dat je de beste documenten koopt!

Snel en makkelijk kopen

Snel en makkelijk kopen

Je betaalt supersnel en eenmalig met iDeal, creditcard of Stuvia-tegoed voor de samenvatting. Zonder lidmaatschap.

Focus op de essentie

Focus op de essentie

Samenvattingen worden geschreven voor en door anderen. Daarom zijn de samenvattingen altijd betrouwbaar en actueel. Zo kom je snel tot de kern!

Veelgestelde vragen

Wat krijg ik als ik dit document koop?

Je krijgt een PDF, die direct beschikbaar is na je aankoop. Het gekochte document is altijd, overal en oneindig toegankelijk via je profiel.

Tevredenheidsgarantie: hoe werkt dat?

Onze tevredenheidsgarantie zorgt ervoor dat je altijd een studiedocument vindt dat goed bij je past. Je vult een formulier in en onze klantenservice regelt de rest.

Van wie koop ik deze samenvatting?

Stuvia is een marktplaats, je koop dit document dus niet van ons, maar van verkoper pcwit. Stuvia faciliteert de betaling aan de verkoper.

Zit ik meteen vast aan een abonnement?

Nee, je koopt alleen deze samenvatting voor €6,99. Je zit daarna nergens aan vast.

Is Stuvia te vertrouwen?

4,6 sterren op Google & Trustpilot (+1000 reviews)

Afgelopen 30 dagen zijn er 78252 samenvattingen verkocht

Opgericht in 2010, al 14 jaar dé plek om samenvattingen te kopen

Start met verkopen
€6,99  1x  verkocht
  • (0)
  Kopen