This is a comprehensive document containing everything you need to pass the Human-Computer Interaction course offered by the CSAI program. It has lecture notes and reading summaries for the relevant lectures. These notes got me a 9 on my exam and a 9 as an overall grade.
Human Computer Interaction
Study Guide
Lecture 1: Introduction to Human Computer Interaction
Readings
Interaction Design (Sharp) - Chapter 1: Introduction
Lecture Notes
Human Computer Interaction Basics
Human Computer Interaction Domains
Human Computer Interaction Domains
Lecture 2: HCI Principles And Terminology
Readings
The Design of Everyday Things (Norman) - Chapter 1: The Psychopathology Of
Everyday Things
Lecture Notes
Principles of Human Computer Interactions
Usability Heuristics
Heuristic Evaluation
Lecture 3: Feedback Cycles: Inputs and Outputs
Readings
The Design of Everyday Things (Norman) - Chapter 4: Knowing What To Do:
Constraints, Discoverability and Feedback
Interaction Design (Sharp) - 1.7.3 Design Principles
Lecture Notes
Introduction To User Centered Design
Feedback
Feedback Cycles
Perception- Decision- Action Loop
Gulfs Of Execution and Evaluation
Gulf Of Execution
Gulf Of Evaluation
Actions /Feedback ↔ Input/Output
Input Characteristics
Tracking And Sensing
Output Characteristics
Visible And Invisible Interfaces
Invisibility By Learning/Designing
Direct Manipulation
Some Terminology We Encountered
Human Computer Interaction Study Guide 1
, Lecture 4: Cognition
Readings
Sharp Chapter 4: Cognitive Aspects
Lecture Notes
Cognition
System 1 vs System 2
Cognition Properties
Attention
Perception
Memory
Learning
Reading, Speaking, And Listening
Problem Solving, Planning, Reasoning, And Decision Making
Human Information Processing Model
Cognition In Robotics
Lecture 5: Introduction To Human-Robot Interaction, Immersive Technology and Human
Perception
Readings
What is Human-Robot Interaction?
Design in Human-Robot Interaction
Immersion, Presence and Reality Trade-Offs
Summary Of Factors That Contribute To Adverse Effects
Lecture Notes
Robots Are Computers Too
Robots VS HRI
Human-Robot Symbiotic Societies
HRI Application
Kismet Robot
Keepon Robot
The iCub Humanoid Robot
Design Principles In HRI
Re-Inventing A Better Wheel While Designing A Robot
Robot Morphology And Form
Matching The Form And Function Of Design
Under Promise And Overdeliver
Interactions Expands Function
Do Not Mix The Metaphor
Design Patterns For Sociality In HRI Paper
The Uncanny Valley
Types Of Interactions In HRI
Spatial Interaction → Kendon’s Facing-Formation, F-Formation
Verbal Interaction
Human Computer Interaction Study Guide 2
, Nonverbal Interaction
Immersion vs Presence
Immersion
Presence
Breaking Presence
Place Illusion
Embodiment
Physical (Interaction) Presence
Social Presence
Lecture 6: Development Life Cycles, Prototyping and Task Analysis
Readings
Sharp Chapter 12: Design, Prototyping and Construction
Lecture Notes
Development Life Cycles
Lecture 7: Interface Visual Design, Interaction Design and Error Management
Lecture Notes
Why Do We Want Interaction?
Interaction Requirements
A Good Interaction Resembles A Good Conversation
Users Are Impatient
The 3 Click Rule - A Case Study
User Frustration - A Symptom Based Feedback Case Study
Misdirected But Well Intentioned - Wrong But Useful
Navigation Is More Important Than Clicks
A Good Guide Should Communicate Well - So Should Good HCI
Why Does The User Fail
10 Design Principles
Error Management
Consider Behaviour
Interaction Object Purpose
Interaction Objects - Role of Colours and Textures
Colour Associations
Indicating Interaction Objects (Attract Attention)
How To Design Placement Of Interfaces And Interaction Objects
Some Terminology From This Week
Lecture 8: Engagement, Choices, Stickiness and Modularity
Lecture Notes
Interactive Choice or Overload?
What Are Some Ways To Engage Your Users? → Flow
Stickiness
Common Stickiness Strategies
Interaction Requirements
Human Computer Interaction Study Guide 3
, Cognition and Reason
What Is Reason?
Too Many Choices
More Choices, More Customers, Less Profit?
The Choice Paradox
Choose For Me
Teach Me To Make My Own Choices
Designing Narrative Choices - Interactive Storytelling
Rewards
Designing Rewards To Suit My User and My Design
Reward Types In Video Games
Lecture 9: User Research And Evaluation
Lecture Notes
User Centred Design Cycle
Why We Need To Do User Evaluation?
User Research
User Population
Proper Research Conduct
User Research Methods
Evaluation
Evaluation Flow
Usability Testing
Usability Test
Experiment
Between Subjects And Within Subjects
Experimental Design
Predictive Models
Lecture 10: Building Smarter Societies
Lecture Notes
Functional Triad Of Persuasive Technology
Japan Moonshot Project
HRI Applications: Service Robots
Service Robot Applications
Robots For Entertainment
Robots In Healthcare And Therapy
More Applications
Potential Problems For HRI Applications
Internet of Things (IoT)
Service-Oriented Architecture For IoT
IoT Requirements And Challenges
Lecture 11: Intelligent User Interfaces
Lecture Notes
Human Computer Interaction Study Guide 4
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