Gaming and narratives - Samenvattingen, Aantekeningen en Examens

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CMN 176V Final Exam With Guaranteed Accurate Answers 2024
  • CMN 176V Final Exam With Guaranteed Accurate Answers 2024

  • Tentamen (uitwerkingen) • 5 pagina's • 2024
  • Taking damage when touching enemies or specific surfaces is _________ an example of: - correct answer Game rules. Based on sales data, the most popular game genres are: - correct answer Action games and shooter games Based on Kahn et al. (2015), which type of players have a strong desire for game narratives and character backgrounds? - correct answer Story-drivens According to Kahn et al. (2015), why is it essential to develop a scale to measure motivational differences? - correct answe...
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Summary Human Media Interaction Theory: all exam materials (Grade: 9)
  • Summary Human Media Interaction Theory: all exam materials (Grade: 9)

  • Samenvatting • 50 pagina's • 2022
  • Summary of the course HMIT. Grade with this summary: 9. This summary contains everything you should know for the exam, including reading materials, lecture slides + notes, and extra explanations. In addition, all the lectures topics are presented under questions to make it easier to learn the material. This summary contains the following topics: 1. User engagement 2. Perception & Attention 3. Cognitive load 4. Memory & learning (in the digital age) 5. Media multitasking 6. Emotion and ...
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  • €7,49
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Test Bank For Communication Matters 2nd Edition By Kory Floyd
  • Test Bank For Communication Matters 2nd Edition By Kory Floyd

  • Tentamen (uitwerkingen) • 442 pagina's • 2023
  • Chapter 3 Learning Objectives • Explain perception. • Describe and give examples of how selection, organization, and interpretation occur during perception. • Explain the reasons we commit perceptual errors. • Examine various behaviors and explain how one might attribute each to locus, stability, or controllability. • Differentiate self-serving bias and fundamental attribution error. • Explain self-concept and how it is partly subjective. • Use the Johari window model t...
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  • €30,18
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Test Bank For Communication Matters  3rd Ed by Kory Floyd
  • Test Bank For Communication Matters 3rd Ed by Kory Floyd

  • Tentamen (uitwerkingen) • 514 pagina's • 2023
  • Chapter 03 Perceiving Ourselves and Others Answer Key Multiple Choice Questions 1. Which statement about perception is NOT true? A. We often perceive others accurately, even with minimal information. B. Our evaluations of others can be more accurate if we have less, rather than more, information. C. When we form our perception of others, our first impression is always accurate. D. More information does not necessarily make our perception of someone more accurate. AACSB: Knowledge Applicat...
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Psychopathology MIDTERM EXAM QUESTIONS with correct Answers
  • Psychopathology MIDTERM EXAM QUESTIONS with correct Answers

  • Tentamen (uitwerkingen) • 10 pagina's • 2022
  • The _____ model defines a "mental disorder" as a condition that appears relatively infrequently in the general population a. subjective distress model b biological risk factors c statistical outlier model d phenotypic model - ANSWER-c statistical outlier model Which document(s) of psychiatric classification suffered from heavy theoretical bias? a DSM I and DSM II b DSM III c ICD 10 D DSM 5 - ANSWER-A To address the neglect of contextual factors in DSM I and DSM II the DSM III...
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  • €9,26
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E-sport exam 2023 Questions and Answers Complete
  • E-sport exam 2023 Questions and Answers Complete

  • Tentamen (uitwerkingen) • 4 pagina's • 2023
  • E-sport exam 2023 Questions and Answers Complete When was the first video game crash and when was the second? - 1977 and 1983 What were the causes of the second video game crash of 1983? - Market saturation of too many consoles and The horrible gameplay of the Atari game E.T. List the following gaming consoles in order of their release. - 1. Magnavox Odyssey 2. Fairchild Channel F 3. Atari 2600 4. Atari 5200 What was the original purpose of video games? - Research What impact did...
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EntCom literature summary
  • EntCom literature summary

  • Samenvatting • 10 pagina's • 2021
  • Ook in voordeelbundel
  • In this document you can find a summary of the following articles: Week 1: • Vorderer, P., Klimmt, C., & Ritterfeld, U. (2004). Enjoyment: At the heart of media entertainment. Communication Theory, 14, 388–408. • Oliver, M. B., & Bartsch, A. (2010). Appreciation as audience response: Exploring entertainment gratifications beyond hedonism. Human Communication Research, 36, 53-81. Week 2: • Vogler, C. (2007). The Writer's Journey. [ABSTRACT] (pp. 1-21). Studio City: Michael Wi...
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  • €5,49
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E-sport exam with Complete Solutions
  • E-sport exam with Complete Solutions

  • Tentamen (uitwerkingen) • 6 pagina's • 2022
  • When was the first video game crash and when was the second? - ANSWER-1977 and 1983 What were the causes of the second video game crash of 1983? - ANSWER-Market saturation of too many consoles and The horrible gameplay of the Atari game E.T. List the following gaming consoles in order of their release. - ANSWER-1. Magnavox Odyssey 2. Fairchild Channel F 3. Atari 2600 4. Atari 5200 What was the original purpose of video games? - ANSWER-Research What impact did high score lists have...
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  • €8,77
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