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Unit 40: Computer Game Design { P3 M3 D3 }
P3 prepare design documents 
for a game with some 
assistance 
[SM] 
M3 prepare design documents 
to a good technical 
standard with only 
occasional assistance 
D3 prepare design documents 
to a technical quality 
that reflects near professional standards 
working independently to 
professional expectations
- Package deal
- Essay
- • 8 pages •
P3 prepare design documents 
for a game with some 
assistance 
[SM] 
M3 prepare design documents 
to a good technical 
standard with only 
occasional assistance 
D3 prepare design documents 
to a technical quality 
that reflects near professional standards 
working independently to 
professional expectations
Unit 40: Computer Game Design { P2 M2 D2 }
P2 generate outline ideas 
for a game concept 
working within appropriate 
conventions 
[CT] 
M2 generate detailed ideas for 
a game concept showing 
some imagination 
D2 generate thoroughly 
thought-through ideas for 
a game concept showing 
creativity and flair
- Package deal
- Essay
- • 5 pages •
P2 generate outline ideas 
for a game concept 
working within appropriate 
conventions 
[CT] 
M2 generate detailed ideas for 
a game concept showing 
some imagination 
D2 generate thoroughly 
thought-through ideas for 
a game concept showing 
creativity and flair
Unit 40: Computer Game Design { P1 M1 D1 }
P1 describe visual style and 
elements of gameplay used 
in game design with some 
appropriate use of subject 
terminology 
M1 explain visual style and 
elements of gameplay 
used in game design with 
reference to detailed 
illustrative examples and 
with generally correct use 
of subject terminology 
D1 critically evaluate visual 
style and elements of 
gameplay used in game 
design with supporting 
arguments and elucidated 
examples, and consistently 
using subject terminology 
correctly
- Package deal
- Essay
- • 15 pages •
P1 describe visual style and 
elements of gameplay used 
in game design with some 
appropriate use of subject 
terminology 
M1 explain visual style and 
elements of gameplay 
used in game design with 
reference to detailed 
illustrative examples and 
with generally correct use 
of subject terminology 
D1 critically evaluate visual 
style and elements of 
gameplay used in game 
design with supporting 
arguments and elucidated 
examples, and consistently 
using subject terminology 
correctly
Unit 11: Systems Analysis and Design { P1 P2 P3 M1}
P1 outline the principles of 
systems analysis 
P2 illustrate the stages of a 
development lifecycle 
M1 discuss the most 
appropriate uses of 
different development 
lifecycle models 
P3 explain the benefits of 
structured analysis
- Essay
- • 9 pages •
P1 outline the principles of 
systems analysis 
P2 illustrate the stages of a 
development lifecycle 
M1 discuss the most 
appropriate uses of 
different development 
lifecycle models 
P3 explain the benefits of 
structured analysis
Unit 16 : Procedural programming { P1 M1 D1 }
P1 explain the key features of 
procedural programs 
M1 explain why modular 
elements are important for 
procedural programming 
D1 evaluate the suitability of procedural programs for graphical applications
- Essay
- • 5 pages •
P1 explain the key features of 
procedural programs 
M1 explain why modular 
elements are important for 
procedural programming 
D1 evaluate the suitability of procedural programs for graphical applications
Unit 22: Developing Computer Games { P1 P2 D1 }
P1 explain the impact of 
computer games on society 
D1 examine the psychological 
effects of computer gaming 
on individuals and society 
[IE3] 
P2 describe different types of 
computer game
- Essay
- • 6 pages •
P1 explain the impact of 
computer games on society 
D1 examine the psychological 
effects of computer gaming 
on individuals and society 
[IE3] 
P2 describe different types of 
computer game
UNIT 15: OBJECTED ORIENTED PROGRAMMING
P1 M1 D1 P2 M2 P3 P5 M3 M4 D2
- Package deal
- • 5 items •
P1 M1 D1 P2 M2 P3 P5 M3 M4 D2
Unit 15: Object Oriented Programming { M4 D2 }
M4 create technical documentation for the support and maintenance of a computer program 
D2 evaluate an object oriented application.
- Book & Paket-Deal
- Essay
- • 2 pages •
M4 create technical documentation for the support and maintenance of a computer program 
D2 evaluate an object oriented application.
Unit 15: Object Oriented Programming { P5 M3 }
P5 test an object oriented application [SM4] M3 analyse actual test results against expected results to identify discrepancies [RL3]
- Book & Paket-Deal
- Essay
- • 3 pages •
P5 test an object oriented application [SM4] M3 analyse actual test results against expected results to identify discrepancies [RL3]
Unit 15: Object Oriented Programming { P3 }
P3 design an object oriented application to meet defined requirement
- Book & Paket-Deal
- Essay
- • 7 pages •
P3 design an object oriented application to meet defined requirement
Unit 15: Object Oriented Programming { P1 M1 D1 }
HSC M2: Human growth and development
Unit 15: Object Oriented Programming { P1 M1 D1 }
Unit 40: Computer Game Design
Unit 40: Computer Game Design { P4 M4 D4 }