These notes cover the content of AC 1.4 for Unit 1 (changing awareness of crime) in Criminology (WJEC). Each topic has the structure outlined and concise notes for what is needed to achieve an A in this subject. Perfect for last minute revision :)
Type of Media - AC1.4 Examples – 2 types Portrayal of Crime (negative or positive?)
- Newspapers come in 2 forms, Tabloids – Tabloids:
tabloid, and broadsheets. Both o EG The Sun and The Daily Mirror - Tend to focus on crimes that are more appealing
represent news in different forms o Appeal to audience through interesting titles and stories to the public like murder and terrorism
- 12.7% of event-oriented news o Emotive, simple language - Makes crime appear on a larger scale than they
reports were about crime in 2015 o Gives opinion/judgement are (e.g., knife crime)
- In 1983 in Scotland, 46% of news Broadsheet- Broadsheet:
was sexual and violent crime but o EG The Times and The Telegraph - Often states facts and statistics to educate people
only makes up 3% recorded crime o Factual headlines about crimes
o Offer explanation/detail - Sometimes sensationalise the truth and subjective
o Complex and less emotive language to bias
- TV And Films which may report Fictional – Fictional –
fictional and non-fictional crimes o EG Law and Order and Gone in 60 seconds o Often glamorise crimes and give the public a false
where the crimes are often made o Often highlight large scale/drastic crimes like murder sense of the true scale of crimes
to entertain o Strong moral distinctive between good and bad Factual –
- 10% of shows in 1950’s was Factual – o Focus on crimes that are seen as exciting and is
about crime/law, this has o EG Making a murderer and 24 Hours in Police Custody sometimes glorified and exaggerated
increased to 25% o Also cover real life cases but mainly large-scale crimes like
murder
- Electronic Games often involve - Often criminal activity is the aim of the aim for a lot of - Some people would argue that violent games
crime and criminal activity which crimes could normalise crime, however there were no
will be committed by the player - EG Grand Theft Auto and Red Dead Redemption statistics to support this
- However, a study found that for a - Davis Moore’s killings in June 2003 – Very dedicated fan of - Often as video game sales increase, crime rates
1% increase in the sale of violent GTA, believed life was a video game and everyone had to decrease
video games, the incidence of die
crime decreased by 0.03%
- Social Media has many links with - Improves the public perceptions of crime through - Positive Impact as it raises awareness of issues
crime, it is also an opportunity for witnesses’ first-hand recordings (i.e., 9/11) ongoing all around the world and can lead to
people to commit acts of hate - EG Murder of George Floyd was uploaded to social media sanctions being put in place
- 15 out of 1000 tweets on Twitter which was why police officers associated were arrested due - However, crimes can be misrepresented from only
are crime related to protests/international rage one perspective
- Music – Crime is a popular topic - Factual – ‘Polly’ by Nirvana is about the murder of a 14- - Crime can be glamorised and may become a
for musicians year-old girl in 1987 who was abducted after a concert. fashion statement
Portrays the event from the kidnapper’s perspective - Certain genres like drill rap videos can target
- Fictional – ‘No Body, No Crime’ by Taylor Swift where a certain individuals through threats resulting in
woman called Este is murdered resulting in a murder fear
mystery
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