By default, audio files imported into the Interactive Music Hierarchy are imported as what type of object? - Answer-Music Segment
T/F Music Segments can contain more than one Music Track. - Answer-True
Which editor displays waveforms of referenced audio files within Clips positioned on Music ...
WWISE 201 EXAM QUESTIONS AND ANSWERS
By default, audio files imported into the Interactive Music Hierarchy are imported as what type of object? - Answer-Music Segment
T/F Music Segments can contain more than one Music Track. - Answer-True
Which editor displays waveforms of referenced audio files within Clips positioned on Music Tracks? - Answer-Music Segment Editor
Which of the following best describes the process for importing audio to be used for interactive music? - Answer-Audio files are imported directly into the Interactive Music Hierarchy where they are contained within a Music Track that is contained within a Music Segment.
When a Music Track is played, will the segment after the red bar in the Music Segment Editor be heard at runtime? - Answer-Yes
What properties are present in Music Segments but not in Sound SFX objects? - Answer-Time Signature and Tempo
T/F Tempo and time signature designation can be manually applied to a Music Segment
object that contains imported audio files. - Answer-True
T/F The tempo and time signature of an imported music audio file can be automatically detected by Wwise. - Answer-False
Why would two segments display Play Cursors simultaneously in the Music Playlist Editor? - Answer-The content in the two objects have overlapping exit and entry cues.
T/F When a Music Segment contains multiple tracks, individual Entry and Exit Cues can
be defined for each track. - Answer-False
How do you add another Sub-Track to a Music Track? - Answer-Right-click the Music Track header and choose Add Sub-Track.
Which Music Track types offer Sub-Tracks? - Answer-Switch, Sequence Step, and Random Step
In the Music Segment Editor, what happens when you click the F button? - Answer-
When the Music Track is played within the Wwise authoring environment, only the first Sub-Track will play.
What must you do so that only a single Music Track is heard when playing a Music Segment? - Answer-Click the S button on the Music Track before playing. T/F It is possible to copy clips from one Music Track to another. - Answer-True
What is the result when you import a folder into the Interactive Music Hierarchy as a Music Segment? - Answer-The folder name is used to name the new Music Segment and the files contained within the folder become the Music Tracks contained within that Music Segment.
Which editor functions most like a DAW, allowing you to see tracks with clips positioned on a timeline? - Answer-Music Segment Editor
How can you repeat a clip on a Music Track? - Answer-Drag the square in the lower-
right corner of the clip to the right.
T/F To populate the Music Playlist Editor, you must first create a group. - Answer-False
How do you access the Batch Rename feature? - Answer-Select objects in the Project Explorer, then right-click and choose Batch Rename.
Which object is used to define the order in which the Music Segments will play? - Answer-Music Playlist Container
As applied to a group within a Music Playlist Editor, what is the difference between Standard and Shuffle Random Type settings? - Answer-In Standard, each object within the group has a chance of being selected for playback each time the group is played.
In Shuffle, objects are removed from the selection pool after they have been played until
all objects in the group have been played.
T/F When the same audio file is referenced by two Music Segments, the amount of data
generated in the resulting SoundBank is doubled. - Answer-False
What is the result of importing multiple audio files to a Music Track? - Answer-The audio
files will be placed sequentially on the same Music Track.
T/F The Tempo and Time Signature values of a child object always override the Tempo and Time Signature values of its parent. - Answer-False
What method can be used to import audio files to an existing Music Track? - Answer-
Select the Music Track object in the Project Explorer, right-click and use the Import Audio Files... option.
Is it possible to send MIDI data to Sound SFX objects that are using an audio file as their sound source? - Answer-Yes
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