100% TRUSTED workings,
explanations and solutions.........
INF3720 Assignment
2 (COMPLETE
ANSWERS) 2024
(602765)- DUE 2
August 2024
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INF3720 Assignment 2 (COMPLETE ANSWERS) 2024
(602765)- DUE 2 August 2024
Course
Human-Computer Interaction II (INF3720)
Institution
University Of South Africa (Unisa)
Book
Human-computer Interaction
INF3720 Assignment 2 (COMPLETE ANSWERS) 2024 (602765)- DUE 2
August 2024 ; 100% TRUSTED workings, explanations and solutions.........
Question 1: 13 marks Question 1.1 Many software products suffer from
interaction design errors that are annoying to users because they do not
follow fundamental design principles. As an interaction designer, how can you
ensure that software products are designed to provide a good user
experience? (2 marks)
The following fundamental design principles should be adhered to by
interaction designers in order to guarantee that software products are
constructed to provide a satisfying user experience: Client Focused
Plan: Spotlight on the requirements, inclinations, and impediments of
the end-clients all through the plan cycle. To gather feedback and
improve the design based on actual user experiences, this entails
conducting user research, creating personas, and carrying out usability
testing. Standards and Consistency: Make sure that the software's
interface and interactions are the same throughout the product and in
accordance with established norms. By aligning with familiar patterns
and behaviors, this assists users in predicting outcomes and reduces
, the learning curve. By executing these standards, planners can make
instinctive, productive, and fulfilling cooperations for clients.
Question 1.2 There is a fine line between an interaction that works and one
that is usable. Designing interactions that work and are usable is achievable if
design principles are appropriately applied. Discuss the design principles that
guide interaction design. (5 marks)
Interaction design principles ensure that products are not only
functional but also user-friendly and enjoyable. Here are key plan
standards: Status of the System is Viewable: Users should always be
kept up to date on the status of the system by receiving timely and
relevant feedback. This makes it easier for users to comprehend the
current situation and reduces uncertainty. Comparison of the System to
the Real World: The framework ought to communicate in the clients'
language, utilizing words, expressions, and ideas recognizable to the
client, as opposed to framework situated terms. Make the information
appear in a natural and logical order by adhering to real-world
conventions. Freedom and Control Over Users: Users frequently select
system functions by mistake, necessitating an appropriately labeled
"emergency exit" in order to exit the undesirable state without going
through an extended process. Facilitate undo and redo operations.
Standardization and coherence: It should not be up to users to
determine whether distinct actions, situations, or words mean the same
thing. Follow stage shows to diminish the expectation to absorb
information and further develop client solace. Error Avoidance: A
thoughtful design that prevents a problem from occurring in the first
place is even better than effective error messages. Present users with a
confirmation option before they commit to the action, and either
eliminate error-prone conditions or check for them. Acknowledgment As
opposed to Review: By making options, actions, and objects visible, you
can reduce the amount of memory used by the user. It should not be
necessary for the user to remember information from one section of the