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Summary Grade 12 IEB IT Theory: Object Orientated Programming (OOP) R50,00
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Summary Grade 12 IEB IT Theory: Object Orientated Programming (OOP)

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IT Theory Notes on the section of Object Orientated Programming (OOP) for the 2020 IEB Exams Created by a Student with an A for IT in Grade 11

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  • July 18, 2020
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OOP UPDATED NOTES
OBJECT ORIENTATED PROGRAMMING


CHARACTERISTICS
 Emphasis on data rather than procedure
 Programs are divided into object
 Methods that use/change object data are in the same class
 Data is hidden and cannot be externally accessed
 Objects can communicate through methods
 New data/functions can easily be added


ADVANTAGES
 Modularity – object code can be changed/maintained independently from main
code. Objects can also be easily passed around the system
 Information-hiding – details of objects remain hidden outside of the object’s
methods
 Code re-use – if an object already exists, it can be reused in other people’s code
 Plug-ability and debugging ease - If a particular object turns out to be
problematic, you can simply remove it and replace it with a different object

CLASS

 It is a construct used to define a distinct new type and is made up of:
o Attributes/fields that are grouped together to describe the object
o Methods that describe what the object can do
 Class – A template or prototype to define the common attributes and behaviour
for all the objects of the class
 Examples: JFrame Form & Scanner

OBJECT

 Object – a dynamic instance of a class
 Is a software bundle of related state and behaviour
 Need to declare an object as an instance of the class (declaring doesn’t create it)

CONSTRUCTORS

 Constructor – used to create an object and set up fields of an object so that it is
ready to use
 You cannot call any of the class’ methods (unless the class is declared as static)
unless an object is created first
 A constructor must be declared as public and must be the same as the class’
name
 Default constructors:
o Does not have any parameters and is used to initialise the attributes with
default values
 Parameterised constructors:
o Contains parameters which are used to assign values to the corresponding
attributes

, o Partially parameterised: only part of the class’ attributes will be
assigned
o Fully parameterised: all attributes will be assigned custom values




ENCAPSULATING PRINCIPLE

 Encapsulation – a way of organizing data and functionality into a structure
(single unit) by concealing the way the object is implemented
o Allows restricted access to data
o Guarantees the integrity of the object’s data
o Visibility to the functionalities of the object, but not to its data
 Encapsulation principle – the class’ attributes should only be read/written by
methods of the class itself
o Encapsulating principle is also known as information hiding
 Information hiding – all fields and auxiliary methods are declared as private in
the class. Access to the data is limited to using Accessors and Mutators
 data abstraction – the concept of representing important details and hiding
away the implementation details


ACCESS SPECIFIERS AND MODIFIERS
 Access specifiers are used to identify access rights for the data and member
functions of the class
 It helps in implementing information hiding & data abstraction
 In Java, there are 3 access specifiers:
o Public – can be used by any function (“+”)
o Protected – can only be used by member functions and classes & function
of the class. They can also be used by classes derived from the class
(“#”)
o Private – can only be used by member functions and classes & functions
of the class (“-”)

DESTRUCTOR/GARBAGE COLLECTOR

 Destructor – a special method called when the object’s lifecycle is over in order
to free the memory and deallocate resources
o Used in languages with manual memory management
o Important to use to avoid memory leaks
 Garbage collector – program that runs on the JVM and recovers memory by
deleting objects that are not used anymore or are not accessible from the code
o Runs automatically and periodically checks the references in contrast to
the objects in the memory heap
o In Java you can access the Garbage Collector, however you cannot force
what memory will be release, just that you would like to release garbage
(System.gc() OR Runtime.getRuntime().gc() )
 The difference between a Destructor and a Garbage Collector is the level of
developer’s interference to memory management

ACCESSOR/GETTER METHODS

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